Obviously if you have the image, you could just as easily open it up in your favorite image editor like Photoshop and make a grayscale copy of the image and save it to your Flex project.
Anyway, here is how you can do it dynamically. I've shown two different ways of doing it. Again I want to emphasize that all the images and graphics below are in color, they are simply modified at run time to appear in grayscale.
The first way is to set the UIComponent.blendMode or GraphicElement.blendMode property to "luminosity" on the image or graphic. This method works by blending the colours in the image with the color "behind" the image (usually the background color of the parent container or application). So if the color behind the image is white or light gray, then the image will become gray. If the color behind is green, then the image will be colourized to green. See the bottom part of example #6 where 4 red circles are drawn with various background colours.
The second way is to use a ColorMatrixFilter on the BitmapImage which converts the color image into grayscale.
To illustrate this, I've created 6 examples:
- Normal color image
- Color image turned into grayscale using the blendMode="luminosity" property
- Color image turned into grayscale using a ColorMatrixFilter
- Combination of a grayscale image (as the background) with part of the color image as the foreground. To draw only part of the color image, set the fillMode="clip" property on the image, and then set the width and height properties and then the image will be clipped.
- A custom ProgressBar
- A sample non-interactive rating control, as well as some luminosity examples
Creating a Custom Track Skin on an MX ProgressBar and Creating a Custom Bar Skin on an MX ProgressBar.
And finally, here are the examples. As always right click to view the source code.
The rating control in example #6 actually uses a Star graphic that is drawn with FXG (Adobe help on Using FXG). You could just as easily do this in MXML or simply use an image from your computer. I've noticed that Flash Builder doesn't really support FXG files properly (no autocomplete or new file wizards), so it's not that easy to create them unless you know the specifications well.
The rating control could easily be extended to be a fully functional user interactive rating control. You could also use the technique shown in example #4 to display fractional rating values (e.g. 2.5 out of 5).